Thursday, June 14, 2012

How many of you shop at Ikea..!!! Even more..how many of you actually fix the IKEA furniture yourself.. personally speaking, I just furnished my home (as a student) with all the IKEA shopping, but eventually "outsourced" the job of fixing / building the furniture to another guy who my "portero" introduced me to..I paid him just about 100 Eurs (way cheaper than what IKEA charges) and my job was done. However, the only reason for this was that i just couldnt figure out which screw goes where and how and a single mistake would probably land up in my wardrobe falling apart in the middle of the night..Nightmarish!!!

See what Augmented Reality can do to IKEA and soon gonna come our way..Making our lives more convenient than ever..!!!


Wednesday, June 13, 2012

More AR and advertising


The watch manufactuer Tissot created a campaign in which the customer, with a paper bracelet, could test different Tissot watches in a screen. All the function were activated by touch.

The customers could access it in a store in London and in Tissot`s website. Watch the video:


Toyota made a campaign in July 2011 with the project "Window to the world", it's a concept that allows using AR in the car windows to project whatever the customer wants, as children entertainment, zoom outside objects or text translation, to name a few ones. 




Enjoy it!

Augmented Reality and Advertising: High growth strategy in Brazil




It is common to see advertising campaigns using augmented reality in Europe, US and Asia. But what about Brazil, the country is growing at high rates and don't want to stay behind this trend.

In a interview, Leonardo Gmeiner, CEO of Intuitive Appz said: "the use of augmented reality has a lot of advantages, as we can see below:
  • Improve the relation with the customers and the loyalty with the brand
  • Acquire new tech savvy customers
  • Create a perception that the company is innovative

(Extracted from HSM, january/2012)
 
Campaigns in Brazil

A few advertising campaigns were successful in the country and proved that this combination between theses areas can improve the relationship with the customers.

One of this campaigns was solicited by Foroni, a notebook manufacturer, to Intuitive Appz and included the challenge of creating a innovative strategy to acquire young clients. The augmented reality was used to launch two new lines of products: Cars 2 and Barbie. The campaign used the notebook covers to direct kids to play online games.



In other industry, the real estate developer Rossi took its customers to a helicopter flight and, through a laptop, the customers could see a new Rossi development in 3D over the empty terrain.

Magnifier

"By showing the development virtually even before the construction has started, increased the perception of the customer about the dimensions, showed them how it would look like and helped them to make a faster decision." said Vivian Cukier, marketing manager of Rossi. (Extracted from HSM, january/2012)

According to her, beyond the increase in sales, this combination (adverstising and AR) helped the company to have higher penetration in social networks and to associate its brand with innovation.

As we can see, the usage of AR in different industry and purposes are increasing fast, even in countries outside the Europe and US. The adversting forecast using AR is estimated to reach $ 350 M in 2014 only in Brazil.

Monday, June 4, 2012

Augmented Reality allows astronauts an instant medical knowledge



In this post we decided to introduce you an AR medical solution the ease astronauts lives dramatically.


ESA introduced CAMDASS, a new AR unit which provide the medical expertise to astronauts.The unit is head mounted and displays 3D guidance for diagnosing and even surgery! This new invention ignites our minds about the future possibilities in medicine.




To date CAMDASS focus on ultrasound examinations but in the future it could guide other procedures. Ultrasound was chosen due its effectiveness as a diagnostic tool and by its availability in the International Space Station.


As the discussion on long distance space travel continues, astronautics must be able to help themselves and their fellow astronauts. When facing a severe medical problem, any minute is crucial and thus discussions with experts on the ground may results in deadly consequences.





CAMDASS is using a head-mounted display and an ultrasound tool tracked via an infrared camera. The patient is tracked using markers which are marked on the interest sites. An ultrasound device is linked with CAMDASS and the system allows the patient’s body to be ‘registered’ to the camera and the display calibrated to each wearer’s vision.





3D augmented reality cue cards are then displayed in the headset to guide the wearer. These are provided by matching points on a ‘virtual human’ and the registered patient. After first testings, untrained users were able to perform difficult procedures with no other help!




The project is funded by ESA’s Basic Technology Research Programme.
Prototype development was led by a consortium Space Applications Services NV in collaboration with a support from the Technical University of Munich and the DKFZ German Cancer Research Centre. 


We found this topic of Medical AR technology fascinating and will keep close eye on future development and of course keep you posted!


Great week!



Sunday, June 3, 2012

Want The Jarvis Interface? There’s an App for that…



Want The Jarvis Interface? There’s an App for that…

The most memorable scenes for me in the movie adaptation of Iron Man were the interactions between Tony Stark/Iron Man and Jarvis - the digital interface he uses, as well as the force controlling the impressive holographic display in Tony’s workshop that allows his character to create an interactive digital universe that he seamlessly manipulates with hand gestures. It looked spectacular and left me enthralled!

This captivating innovation that enables physical interactions with virtual objects seen in movies like Iron Man and Minority Report isn’t merely a future imagined in Hollywood films. A project from the Massachusetts Institute of Technology (MIT) has made this sci-fi inspired technology a reality.



T(ether) is an experimental app created by students, Matthew Blackshaw, Dávid Lakatos, Hiroshi Ishii, and Ken Perlin at MIT’s Media Lab. It combines three amazing features: gestural interfaces, augmented reality and collaborative workspaces.

T(ether) uses the iPad to view a shared virtual space that allows the user to manipulate objects using a special motion-track glove. The glove is embedded with sensors, which you hold in one hand, and in the other you hold the iPad, fit with the motion capture camera, to see into the virtual world in front of you. While tracking your head and hand movement, the app gives you a perspective of the environment, augmented with the ability to collaboratively create and edit three-dimensional objects. You can draw 3-D shapes, rotate, pinch, zoom, and examine them in a multi-user environment. Two people looking through their iPad’s can both reach in independently and manipulate the objects on their screens simultaneously.




It is this collaborative aspect that provides exciting possibilities for anyone who designs 3-D systems on a computer who could benefit from the viewing and manipulation capabilities of T(ether) such as animators, architects and industrial designers. 3-D data can be viewed and edited in collaboration with others. Users can perform object manipulation using a pinch-to-zoom style of movement. Just like the Jarvis interface.

You can watch the spellbinding demo of T(ether) below: